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  • #344037

    Anonymous

    So we totally need a thread about this awesome game :)

    Here we will post news, reviews and our own AARs. So ladies and mentlegen let's get this started.

    One of the most viewed reviews from Angry Joe, IGN, DT, GS and the rest of the game reviewing alphabet soups.

    Angry Joe

    Guild Wars 2 Angry Review

    IGN.

    Guild Wars 2 Review – IGN Review

    Guild Wars 2: Review in Progress – Update 1

    Guild Wars 2: Review in Progress – Update 2

    Guild Wars 2: Review in Progress Update 3

    Guild Wars 2: Review in Progress Update 4

    Guild Wars 2: Review in Progress Update 5

    #395953

    Anonymous
    #395954

    Anonymous

    This is the guild for all the South Slavic (and one honerary Polack) Guild Wars 2 players.

    #395955

    Anonymous
    Apparently due to fears the "high player concurrency may compromise player experiences."
    [img width=700 height=525]http://gamingbolt.com/wp-content/uploads/2012/08/GW2-logo.jpg” />

    ArenaNet is suspending digital sales of its recently released MMO Guild Wars 2 in a bid to protect server stability.

    Due to the high number of players accessing the game at any one time, the company has decided to try and throttle how many new people are entering Tyria while it expands its infrastructure.

    ArenaNet Social Media Coordinator Rubi Bayer explained the situation on Facebook, writing "Ensuring the best possible play experience for our fans is our highest priority. We’ve said before that we would be willing to temporarily disable first-party digital sales if we felt our high player concurrency may compromise player experiences. We have now reached that point.

    "Effective immediately we have disabled sales via buy.guildwars2.com. To be clear, box and digital sales are still available via our retail partners. We are tracking our concurrency closely while expanding our infrastructure. We’ll re-enable first-party digital sales as soon as we feel that we can do so safely."

    In terms of problems for a new title to be facing, it's a pretty good one. Given that the game sold over 1 million copies before it launched on Tuesday, it's not totally unexpected either.

    Guild Wars 2's launch has been pretty smooth so far, with a smattering of errors hitting those trying to get into the game during early access, though these have been resolved for the most part. It's encouraging to see ArenaNet keen to maintain smooth service for their current customers during the busy launch period, which tends to be pretty fraught for most MMOs.

    So for the time being if you haven't got a copy of the game and want to step into Tyria, you may have to leave the house and buy a physical version from somewhere. Or wait a couple of days for digital sales to be re-enabled. Your call.

    #395956

    Anonymous
    image

    Guild Wars 2 is finally here! Or wait, wasn’t it already here three days ago? And…okay, hold on a second, didn’t it somehow launch just yesterday, too?

    The answer is: a little from columns A, B and C. It’s all so confusing, but in a good way, because it means ArenaNet had a launch for you, and you, and you too. And it also means the developer is already able to share metrics like sales-so-far and “peak concurrent users,” a fancy online gaming term for the most people playing online simultaneously.

    (MORE: Guild Wars 2: It’s the Pinball Machine of MMOs)

    Technically, Guild Wars 2 launched last Friday at midnight for players who’d pre-purchased the game as part of a “3-day Headstart” phase. It also managed to do a few things MMOs never do, like arrive exactly on time without disastrous game-collapsing bugs.

    Then it launched a second time on Monday as part of a “1-day Headstart” deal for players who pre-ordered the game, which…yeah, I don’t understand the difference there either. As a three-day early guy, I just heard about the one-day option for the first time yesterday while jogging to a Guild Wars 2 podcast.

    In any case, publisher NCsoft is sharing preliminary numbers for all you MMO comparison wonks: Over one million players paid to play the game ($60 standard, $150 collector’s, and it’s free-to-play thereafter) during the three-day early start. And that’s not counting the one-day preorders or, obviously, whatever sales the game enjoys today as it officially launches.

    So that’s sales, but how many people are actually playing this thing? During the headstart phase, NCsoft says demand for the game topped 400,000 simultaneous online players, calling it a “record-breaking” figure for an MMO pre-launch. Outside of pre-launch, a game like World of Warcraft has seen peak concurrent users of over 800,000 and my understanding is that top PCU figures for an MMO are around one million unless we start pulling in crazy-big China-based stuff like Zheng Tu Online or Fantasy Westward Journey.

    Still — and don’t get too excited here, given what happened to Star Wars: The Old Republic – 400,000 out of the chute is pretty darned impressive.

    I caught up with ArenaNet president and co-founder Mike O’Brien last night to talk about how the launch is going, what his company’s doing to fix launch issues (two-word preview: “not sleeping”) and what he’s personally prepared to do if too many people come onboard. We’ll have that interview for you tomorrow.

    Show of hands: Who’s been playing during the pre-launch phase? Who waited to pick the game up until today?

    #395957

    Anonymous

    I'm considering picking up this game.. I used to play Guild Wars 1 for awhile. A friend I know works for Arena.net and the company is here in Washington state, so yay for local game companies.

    My only problem with MMORPG's is that ever since WOW came out, every current MMORPG has been like WOW (I know WOW stole a lot from Everquest). So, hopefully Guild Wars 2 breaks away from the mode of endless grinding for gear trend.

    #395958

    Anonymous
    Quote:
    I'm considering picking up this game.. I used to play Guild Wars 1 for awhile. A friend I know works for Arena.net and the company is here in Washington state, so yay for local game companies.

    My only problem with MMORPG's is that ever since WOW came out, every current MMORPG has been like WOW (I know WOW stole a lot from Everquest). So, hopefully Guild Wars 2 breaks away from the mode of endless grinding for gear trend.

    Watch the first review I posted for all the info you need :)

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